Adobe is acquiring Oculus Medium, a virtual reality sculpting tool originally revealed by the Facebook-owned VR company in 2015. Nothing is apparently changing for now — an Oculus blog post notes that Medium will remain free for people with an Oculus VR system. But it suggests that Adobe will bring “more features, improvements, and other developments” to Medium in 2020.
Sébastien Deguy, Adobe’s 3D and immersive content head, says Medium will complement Adobe’s existing Substance app for 3D texturing. Medium was launched as a mass-market art tool, but as Oculus notes, it’s been used by game developers, concept artists, and other ideal Adobe customers.
Deguy and the Medium team both mention wanting to preserve Medium’s existing community….