Apple’s rumored AR headset might say goodbye to physical controllers

Apple could be looking to shake things up with its long-rumored augmented reality headset by employing 3D sensors for hand tracking, potentially forgoing the need for traditional physical controllers.

As reported by The Verge, trusted Apple analyst Ming-Chi Kuo’s research notes on the Apple AR headset suggest that the rumored device could feature fully 3D hand tracking and a user interface that detects and makes use of physical objects in your immediate surroundings. This supports earlier reports that the Apple AR headset may be able to turn physical surfaces into interactable touchscreens.

“We predict that the structured light of the AR/MR headset can detect not only the position change of the user or other people’s hand and object in front of the user’s eyes but also the dynamic detail change of the hand,” Kuo writes.

“Capturing the details of hand movement can provide a more intuitive and vivid human-machine UI (for example, detecting the user’s hand from a clenched fist to open and the balloon in hand flying away).”

It all sounds rather advanced, and indeed, Kuo’s notes state that the device might employ four sets of 3D sensors to support the hand tracking feature.

There’s no mention as to whether the Apple AR headset could support physical controllers as well – though going without would mark a clear move away from popular headsets on the market right now, like the Oculus Quest 2 VR headset and the business-oriented Kiber 3, both of which rely on physical controllers for most functions.

Apple’s AR headset has been rumored to launch in 2022, though Kuo notes that a “significantly lighter” model could be made available a couple years later in 2024. And with the debut device expected to weigh in at around 300-400 grams, the follow-up headset may well be light as a feather.