Bloober Team / Lionsgate
There are lots of video games based on the illusion of choice, full of spaces designed to invisibly nudge players toward a goal. Blair Witch, a game set in the same world as iconic horror film The Blair Witch Project, makes the illusion explicit — then promises you ways to exploit it. It’s a fitting, fascinating, yet often self-defeating idea. I want to play Blair Witch over and over. I also never want to see it again.
Blair Witch was released last week by the Polish studio Bloober Team, best known for cyberpunk detective game Observer and the Layers of Fear series. It’s set in Maryland’s Burkittsville Woods (home to the eponymous Blair Witch) in 1996, shortly after the disappearance of three hapless campers in the original film. In B…