Play class-based games and you'll know that it's tough to convince people to play certain roles — there are only so many people who'd rather be the support character than the front line hero. Valve's solution for Dota 2? Give players an incentive…
Play class-based games and you'll know that it's tough to convince people to play certain roles — there are only so many people who'd rather be the support character than the front line hero. Valve's solution for Dota 2? Give players an incentive…