Toward the end of Life is Strange 2 — the episodic series that wrapped up its five-episode series last week — teenage lead Sean Diaz is jolted awake. After driving all night, he pulled over to the side of a quiet desert road for a doze. But it turns out, he inadvertently parked on private property owned by a racist who isn’t a fan of a mysterious Hispanic kid sleeping on his land. The result is an incredibly tense confrontation. Through Life is Strange’s choice-based gameplay, you have to navigate the situation, choosing between Sean’s safety and his dignity. There are no right moves; no matter what Sean does, bad things will happen, whether that’s actual physical conflict or being forced to insult himself in Spanish. When the…