Remedy’s unsettling supernatural thriller Control won’t hold your hand

When Finnish studio Remedy was crafting the story for its time-traveling action game Quantum Break, the team put a lot of effort into world-building, the hows and whys of the fledgling sci-fi world. But once the game actually launched, players sped through its main storyline, and didn’t dig much deeper than that. Remedy did a whole lot of work that people never saw. “The reality of the experience was that people blasted through it and were done in one or two evenings, and that was it,” says Mikael Kasurinen, director on Remedy’s follow-up, Control. “It felt like a missed opportunity. That inspired us to look at the next game a bit differently.”

Control is slated to launch in August, and the supernatural thriller represents a big…

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