Back in 2008, Rolando was something of a revelation. Before mobile had firmly cemented itself as a viable platform for games, there was a colorful and charming puzzle adventure that felt perfectly at home on your iPhone. It wasn’t just a great mobile game; it was a great game, period. The original Rolando spawned a sequel and plenty of imitators, but in 2017, it disappeared, a victim of the great iOS migration from 32-bit to 64-bit apps.
Late last year, developer Hand Circus got the rights back to the franchise from its original publisher, and it started thinking about the best way to bring Rolando to modern players. “There were so many options: the most straightforward path would have been to just put it back in the store as-is,” says…
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